Aiden Mellor

L3 Games Design - UAL Games Design

Biography

Specialism: Environmental Design / Character Design

During my time in college, I have found I pleasure in designing worlds, stories and characters unlike anything else I have done in my life and more importantly I am good at it, I also recognise that I still have lots to learn but I'm excited to do so.

For this project, I worked in a team where we all had to design and model and texture a room from a haunted house, this being mine, focusing on the more abandoned style but looks like someone has been living there using it for occult research.

For the texturing side of things I wanted for some parts to be just damaged and dirty and others, I wanted to look like black mould was growing so i made parts of the walls look wet from water damage and for the modelling, I made things that someone would have brought in to do with the occult like the books/ candles and the other models are what I think may have been left behind in the house by the people that lived there before such as the photo TV and sofa.

I have also modelled, textured and animated cockroaches crawling across the floor to help with the themes of the room. In the end, I wanted to make the room feel real and lived in while conveying the feeling and themes I was going for as well as it should be able to tell a short story on its own.

Image 1/13
Character designs - undead general
Image 2/13
Character designs - character silhouette 1
Image 3/13
Character designs - character silhouette 2
Image 4/13
Character designs - apocalypse survivor
Image 5/13
Character designs
Image 6/13
Character designs - magic user female
Image 7/13
Game concept poster 1
Image 8/13
Game concept poster 2
Image 9/13
Haunted house
Image 10/13
Urban environment - street
Image 11/13
Weapon design - capture
Image 12/13
Weapon design - gun concept
Image 13/13
weapon design process
Video 1/2
Video 2/2